Is This “Quest” a Scam?
Your adventuring party enters the Hoodwink Tavern. It’s the only bar in all of Deceiptville, a town on the outskirts of Liar’s County. As you enter with your four fellow out-of-town heroes-for-hire, you cannot help but feel the stares of the shifty locals. They lick their lips, crack their knuckles, and thumb through their copies of The Pocket Guide to Thieving and Other Deceits.
“Suckers! I mean, heroes!” shouts a cue bald man with a snazzy eye patch. “I’m Deceiptville’s quest recruitment specialist. I have a few well-paying missions you might find of interest.”
As the leader of this nearly broke band of adventuring vagrants, you take it upon yourself to review and accept the bald man’s offers. After all, you’re far too clever to be tricked by some bald rando!
Your group has 10 gold pieces. (1 gp ≈ $15 USD in D&D land)
Click on (3) quests to accept. Earn as much gold as you can, but be careful. Some of these quests are scams…
- “Start your own blacksmith shoppe. No apprenticing required.”
- “Earn gold for breaking an innocent man from jail.”
- “Purchase a magic map to uncover gold buried in the outer hills.”
- “Complete a trial to become guardians of the local treasure bank.”
- “Local wizard wants a bullywug for anatomical study. Must be alive.”
- “Chase ancient spirits from a decaying castle for a handsome reward.”
- “Earn 1,000 gp for chasing rabbits off a farmer’s field.”
- “Food delivery. Must be brave. Must have hands.”
- “A disembodied head seeks paid assistants to locate body.”
- “Kill the Deceiptville Mayor for the Assassin’s Guild. $$$”
Note: You can never have less than 0 gold. (Unlike in real life…)